If you play as the creature, you can see clearly, or lope extremely fast on all fours, and can attack players. ![]() They also have a special ability to help them, such as being able to roll and dodge, or turn invisible when crouching and staying still. Each survivor can run, walk or crawl (the latter being the quietest movement) and can pull out a lantern to help them see, but will make them more visible to the creature. The survivors have to escape the mansion by solving puzzles to find items they need to escape the house, but even though all puzzles are always available to solve, the ones that reward the player with the items are randomised. You can't choose to queue as either - the Ayuwoki is always selected at random. Two to four players take on the role of the survivors, and one person is the Ayuwoki (so you need a minimum of three). So at the time of writing, there's one environment - the mansion. ![]() I'm really comfortable playing with randoms in this, because the interaction is controlled through the ability to select pre-formed phrases like "Hello", or "Have you seen the creature" that your character says, but can give away your position to the Ayuwoki. I usually play multiplayer games solo, or with close friends, as I'm not normally a fan of PVP / asymmetrical COOP where you have to play with random players unless you've got a full team of friends to play the game with you, but I took the plunge with this one as I love the Ayuwoki theme and couldn't resist. ![]() I wanted to put my overarching thought on the first line - this game is simply fantastic.
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